jump1afx.jpg 6.3 K

jump2afx.jpg 10.5 K
jump3.jpg (3512 bytes)
quickafx.jpg 3.8 K

  1. Freeze the cue ball on the rail and start experimenting
  2. Use an authoritative stroke.
  3. Aim at the center of the cue ball with a 35 degree angle to draw after the jump.
lestableafx.jpg 7.7 K

explainafx.jpg 5.0 K
Jumps are not that hard once you can visualize the angle the cue must be at to drive the cue ball into the table. If you have the cue pointing too high, you'll go nowhere. If it is too low, it will squirt out.

When Most Used
When opponent's ball is slightly or directly in your shot path.

How To
If slightly raise cue 35 degrees, if directly raise 45 to 50 degrees.

View Video
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Additional Video's
Masse'
Caroms  - Carom Guide Demo
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