Same Hit Point/4 Cue Ball Positions
Four Different Hit Positions
Options Available
To Avoid A Scratch
Shifting Between 2nd & 3rd
Variations of 1st Standard Shot (Book I)
To Hit Object Ball
To Hit Different Spots Around Pocket
One Rail Shift To Different Spots
Adjust/Object Ball Away From Pocket
Shifting To Make 2 or 3 Rails
Calculating 2-Rail Inside Standard Shot Line
Calculating Outside Standard Shot Line
2-Rail Using Bring-back English
2-Rail Shifting Between 1st and 2nd
3-Rail Adjust
Turn Standard Shot in Fancy 3-Rail
3-Rail 3rd Gear
Dot System's Classic 3-Rail
Classic 4-Rail/Same Cue Ball Location
The 4-Rail That Looks Impossible
3-Rail Between 1st and 2nd
Using Roll & Spin To Reduce Friction
Calculating Path/Object Ball 1st Gear
Adjusting Object Ball Locations/3-Rail
Test 3-Rail/Unfamiliar Table
3-Rail Standard Shot Speed
Shifting to Avoid Scratch
To Hit Different Spots Around Pocket 1st Gear
2-Rail Moving Cue Ball Out From Pocket |
Get On-It-Draw
Short CaromUsing
Bring-back to Avoid Friction
Calculating the Path to Make Contact
Calculating the Path Using Bring-back
Four-Rail
Frozen Friction Shot
Using Bring-back to Gain Better Angle
Using Hurry-up of Bring-back to Adjust 3-Rail
Friction Demonstration
Close Quarter Kick
4-Rail
2-Rail Working Cue Ball Along Down Table
Inside English
3-Rail Adjust to Path
3-Rail Bring-back
Standard Shot Speed & English /Long Shots
Not So Obvious 4-Rail
Use Caution Inside English
Three 3's/One 4/Two 2's
2-Rail in the Side
1-Rail 1st Gear Lengthwise
Using Caroms for Break Shots
Locating Contact Point on Short Cuts
Getting Object Ball Rolling Natural
Variation on my First Standard Shot
Using the 1/2 \ 1/2 Method for Insurance
Eliminate Friction
Quick Reference/Term Definitions
Explanation/Diagram of Standard Shot |